![]() ![]() Thankfully, this seems to be the only area where Bad Company 2 is hamstrung by its cross-platform development. The maps in Bad Company 2 are built for cross-platform use, and because the console player count is traditionally smaller than on PC, the maps have to be built to fit. ![]() The six extra players may not sound like a huge increase, especially when compared to previous Battlefield games which have had 64 player counts, but according to Bach, this is due to map sizes. Our demo took place across Dice's local network, which allowed us to experience the PC's 32 player limit, which is six players more than the consoles' 24 player count. Dice assured us that everyone will be able to use its servers in the PC version, but those who want to tweak away at the game's settings will be able to set up their own custom servers. EA didn't miss a trick when it issued a press release highlighting Bad Company 2's support for custom servers, just as Activision announced it would deny Modern Warfare 2 players this luxury. ![]() In terms of multiplayer, Dice has been vocal about its support for custom servers. Thankfully, though, you shouldn't need to remortgage your house to play Bad Company 2, as the team is keen to stress the scalability of the technology with support for systems running DirectX 9 to DirectX 11. Needless to say, it looked amazing, with extra details such as soft shadowing on character models, as well as an improved frame rate over the console versions. ![]() Our time with Bad Company 2 was spent on a high-end PC, with the game running at 1920x1080 pixel resolution and on max settings. In this preview, we'll focus on the PC-specific elements of the game, so if you're new to the franchise or want details of the single-player game, make sure you check out our preview from earlier in the week. By clicking 'enter', you agree to GameSpot's ![]()
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